Fan Mission: Patently Dangerous (2009/10/31)
#1
Posted 31 October 2009 - 09:30 AM
http://www.mindplace...etails.php?id=6
Briefing:
"Nobody said hypocrisy didn't have its uses. The Inventor's Guild, always so secretive about its own inventions, isn't beyond a little espionage when it comes to the inventions of others.
They've hired me to steal the design notes from a young man named Soren Rikk, just on the outskirts of the Highlands Ward. He's reputed to have made a huge discovery in a field the Inventors have some interest in.
It should be an easy job. Soren isn't known to be a dangerous person."
Notes:
- Thanks to my beta-testers: Fidcal for early testing, Broken Arts & Leatherman, and everybody else that gave comments (basically most of the Dark Mod team :) ). Thanks also to alacazam for permission to use his cool ambient.
- Notice there is a map in your inventory. The default key-bind "m" will bring it up.
- There have been some reports of a little slow-down near the start on some systems, but it should pick up after that. If performance is slow for you, see the Performance Tweaks wiki entry.
- Enjoy! Happy Halloween everybody.
Screenshots:
http://i36.tinypic.com/x6cy9w.jpg http://i35.tinypic.com/339k66s.jpg
http://i37.tinypic.com/hx4tmx.jpg http://i37.tinypic.com/2dgqssx.jpg
http://i33.tinypic.com/11qhf1t.jpg http://i33.tinypic.com/21e4tjp.jpg
I can't tell you, but I know that it's mine.
- J. Lennon
#3
Posted 31 October 2009 - 10:16 AM
#6
Posted 31 October 2009 - 12:28 PM
#7
Posted 31 October 2009 - 12:36 PM
However, I noticed a couple of things worth mentioning:
- As I mantled onto that sleeping guy's bed, the sleeper and the guard instantly went nuts, although the lightgem was completely dark.
- The Spoilerhas no playerclip. (Those where the textures that indicate, that the player can't walk through an object, right?)
- Not really something to worry about, but I found it really funny that Spoiler:-)
- Now about these lamps: It looks a little weird that the lamps are still glowing bright, when they are actually turned off. I guess this is a problem with the entity, since it worked so very (!) nicely with the lamps that had projecting lightsources attached.
lamp.jpg (158.82K)
Number of downloads: 55 - There'
s a little texture misalignment shown on the screen, maybe you wanna fix that sometime. You might also wanna think about another rooftile-texture in general here... ;-)
http://img689.imageshack.us/img689/7899/texturemisalignment.th.jpg
This post has been edited by STiFU: 31 October 2009 - 12:36 PM
#8
Posted 31 October 2009 - 12:46 PM
#9
Posted 31 October 2009 - 01:04 PM
If I install a different mission, I can save and load without problems.
Otherwise, my only complaint is that nobody should use the roof texture that's seen all around the place. It looks seriously bad from up close.
#10
Posted 31 October 2009 - 01:49 PM
Yes, we could use some roof-tiles that look better up close. I was just going with what we had. (And I actually fixed that mis-rotation once, but then lost that version and had to revert; it's easy to miss doing stuff you've already done.)
STiFU, on 31 October 2009 - 01:36 PM, said:
Lol ... sleepers are sensitive to sound and if you're mantling onto the bed they're supposed to hear it and wake up. (The guard probably went nuts when he heard the sleeper).
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Now originally I had some
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Yes another Dark Mod quirk on the list of things to get fixed (the bulb is easy to turn off, but the shell is harder). I think (hopefully) it's the kind of fix that works automatically with a TDM update, so when you play this same .pk4 on like TDM 1.6 or whatever, it will turn off like it should. That's a really awesome thing about how TDM works.
I can't tell you, but I know that it's mine.
- J. Lennon
#12
Posted 31 October 2009 - 02:48 PM
i have found a shadow casting "ambiant light" in the warehouse on the upper floor, every thing else was mentioned by the other thiefs ;)
Edit: A few ambient sounds would have been nice
I have missed a lot of loot, like 400 or something, i am going to replay it tomorrow.
Thank you for this really cool map!
This post has been edited by Sonosuke: 31 October 2009 - 02:53 PM
#14
Posted 31 October 2009 - 03:34 PM
The focus was on story and it did that excellently :)
Did run into something else, managed to get a guard to open the Fressard front door on street level, which isnt meant to be openable, he was greeted to a solid brick wall which he spun around a few times then closed the door and walked off, also the guard path bumps into the corner of Sorens house between Bensons, but thats really minor :P
#16
Posted 31 October 2009 - 04:04 PM
Sonosuke, on 31 October 2009 - 03:48 PM, said:
There were ambient sounds, wind outside and music in 3 of the buildings, or did you mean a few more? Or could you not hear them (your ambient volume isn't too low in the volume settings, is it?).
Serpentine, on 31 October 2009 - 04:34 PM, said:
Haha ... well I missed that! :blush:
I'll remember the func_static trick next time.
MannOhneGitarre, on 31 October 2009 - 04:28 PM, said:
Does the same thing happen when you walk around Soren's house to the same place? I'm guess here, but in the Training Mission, some people had the game crash when the column object came into view, and there are some of those columns in this FM, too, which you might see from that area. Does it also crash if you walk through the tunnel West of Soren's house (beyond the tree you see at the start)? If so, I think it's those columns, and I don't know how to fix it.
I can't tell you, but I know that it's mine.
- J. Lennon
#22
Posted 31 October 2009 - 05:49 PM
Fidcal, on 31 October 2009 - 08:11 PM, said:
I wasn't on the mattress next to the sleeper but on top of the bed, so it could only have been the sound that awakened him. But the awkward thing was that they didn't just go like "oh what was that sound?". They acted as if they had seen me and were shouting at me.
#24
Posted 31 October 2009 - 08:44 PM
demagogue, on 31 October 2009 - 10:04 PM, said:
Ok, i checked. There are ambient sounds but they seem to be very silent, maybe just my taste. Volume is on max. Well thats ok, i really enjoyed your map anyway :)
#25
Posted 31 October 2009 - 09:04 PM
Unlike graphic quirks, where you can show a screenshot and describe what's going on better, though, sound quirks are harder to pin down.
I can't tell you, but I know that it's mine.
- J. Lennon

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