The Dark Mod Grand Christmas FM Contest!
#1
Posted 02 November 2009 - 07:54 AM
The FM can be any topic, style, size whatever you want but obviously, in only say 5 or 6 weeks you should think TINY! Apart from the trainer, all the FMs released to date were initially built in around a month (Outpost in only a week) most by newcomers, plus say a month's tweaking and testing so it's perfectly possible. But think of something with about 10 rooms and don't be too ambitious. By 'rooms' we mean similar areas of complexity, eg a street. Don't try to do anything too technical or clever that might slow you down. Stick with the basics. Better to finish early then spend a week adding something and polishing.
Each FM must be submitted in the 'official' FM format - in a .pk4 file, ready to play. Help is on offer for those that need it.
You are free to use the startpack or not as you wish. All objectives, weapons, etc. are already working so you only need to eg, adjust loot values. You could make a one room FM all packaged up in less than an hour. Making a title loader with progress bar is as easy as taking a screenshot and saving it in a folder.
If you've already started a small FM that might be suitable then I won't tell anyone if you don't. If you've started a big FM that can't be finished in time then consider laying it aside for a few weeks. You can learn more by building quick so when you go back to your main FM you will be more experienced.
Each FM will have its own thread for voting a score in three categories and each will be weighted as follows:
Gameplay: 3
Appearance: 2
Story & Text: 1
So 4 votes for appearance will count as 8 points. This will have to be calculated manually later.
Expect the FMs to have a few rough edges because they are being made very quickly and only rough beta tested.
Please use this thread for any feedback or queries on the competition itself but post feedback for each FM on its thread (they'll be created as the FMs are ready.) Also post below if you are taking part or thinking about it. It's fairly informal so you don't need to register as such. If you turn up announced at Christmas with an entry FM then that's fine but it would be fun to have some idea who's doing what!
Good luck!
#2
Posted 02 November 2009 - 08:00 AM
One potential hurdle is that technical questions at this stage are bound to be more specific, meaning it will be easier to identify contestants, at least by those who browse the editing forums. If this is an acceptable compromise, you should go ahead with the contest.
#7
Posted 02 November 2009 - 10:13 AM
No anonymity was planned but if anyone wants to be anonymous it's easy enough to do I should think.
The previous contest was internal only - for Dark Mod betamappers. This contest is for everyone. :)
#8
Posted 02 November 2009 - 10:57 AM
That'll give me a month to whip out an X-mas FM too. (Which I was planning, but it'll just be for a contest).
I don't care about anonyminity really, I think everyone around here is mature enough to vote on the missions and not play favs.
I do think small is a good way to go. Easier to get started and finished, good amount of time to cut your teeth in DR and get something finished.
#9
Posted 02 November 2009 - 11:23 AM
#10
Posted 02 November 2009 - 02:29 PM
I'm about a week in to making a FM called "Cranky's Hotel" and was planning on finishing it around Thanksgiving. So, I saw this contest and thought, "hm, that's really convient." This will be my first ever Thief style map and hoping for the best.
#13
Posted 03 November 2009 - 08:23 AM
happycheeze.deviantart.com
Moddb
Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.
|=-=------=-=|
#14
Posted 03 November 2009 - 07:59 PM
Edit: Oh and... translation will be a bit of work for me, my english is a bit rusty as you can see :P
This post has been edited by Sonosuke: 03 November 2009 - 08:04 PM
#16
Posted 04 November 2009 - 04:25 PM
#17
Posted 04 November 2009 - 04:55 PM
Melan, on 04 November 2009 - 04:25 PM, said:
I certainly think you can use as many prefabs as you want, anywhere. It's an optimized, quicker part of the building process made awesome by DR. Just make sure not to infringe on someone else's work.
#21
Posted 21 November 2009 - 03:21 PM
Map: 70%
Story/Readables: 5% -well....
AI/fine-tuning: 15%
This post has been edited by Sonosuke: 21 November 2009 - 03:59 PM
#23
Posted 21 November 2009 - 03:49 PM
Decals and other cosmetics: not yet
The rest: zero, I wonder how long does it take to add a few patrol routes/objectives if the rest is complete. Since this is not Dromed and I am still learning as I go, I can't even make an accurate guess.
Prognosis: may or may not finish in time; I have got a lot of RL work on my plate, which also means I am usually too tired to build on weekdays. I will have free time before/during the holidays though.
WIP screenshot:
http://img.photobucket.com/albums/v198/Melan/TDM_Mean01.jpg
This post has been edited by Melan: 21 November 2009 - 03:51 PM
#25
Posted 21 November 2009 - 05:00 PM
For objectives, if you are not already using Startpack then look in the prefabs under misc and insert StartObjectives,Shop,Tools,Ammo.pfb. This gives you a blue room with all tools (compass, spyglass, lantern, etc. & ammo, shop template, and a simple set of objectives already working in your map! Eg, get loot (3 difficulties) get special object, return to start. All you need do is adjust eg loot values etc. text, etc. And you can delete what you don't want so if you already have some set up then no problem.

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