The Dark Mod Grand Christmas FM Contest!
#26
Posted 21 November 2009 - 05:00 PM
Patrols are VERY easy. Much the same as dromed, create path_corners (corners seems misleading as the AI don't have to turn there, but I guess you don't have to put them in a straight line :)) and link them together.
Even cooler is you can make a spider web out of them and get awesome 'random' patrols real easy.
Like link A to B, B to A and the guard will patrol back and forth. Link B to C and the guard will randomly choose to go back to A or on to B. Link C to D to E and E to A and you have 2 loops. Really cool, I set up 5 patrols in about an hour.
------------
I thought I would have a mission done by Thanksgiving, but I have brush cleanup to do, books, goals, skybox.... Got sidetracked by models, clean-ups and am low on motivation. So that missions gonna take longer and I don't think I'll be seeing any progress on an X-Mas one, but do plan on getting this one out before then I hope.
I won't be submitting it though, I had quite a bit of a head start.
#27
Posted 22 November 2009 - 09:04 AM
Here is a WIP screenshot
http://img412.imageshack.us/img412/9968/shot00002u.jpg
#30
Posted 23 November 2009 - 05:29 AM
AI, objectives, sound, 10%
I have been making my new map for the competition since last week. I suspended the previous map that I have worked due to it's potential. That means it'll be a big map later. Anyway, you can consider me in a hopeless stage, but I'm sure that I'll finish it before christmas. It's the smallest one in the competition that's about 9-10 rooms. And the most important thing is I want to prove it myself that it is really possible to do it in about a month. :)
#32
Posted 23 November 2009 - 07:01 AM
SiyahParsomen, on 23 November 2009 - 10:29 AM, said:
Haha, I'm in just about the same position too. Quite a learning experience.
#35
Posted 04 December 2009 - 03:07 AM
SiyahParsomen, on 04 December 2009 - 01:08 AM, said:
no panic!:)
No panic, but mine will probably be a late entry. I am defending my PhD on Monday (yeah, yeah), and will still have so much late year work after that that I probably won't finish, and the time after Christmas will be reserved for a Dromed1 speedbuilding project like last year. So, January looks like it. I could just say that I will ship no matter what, but I'd rather not submit something I am not happy with. Plus I need to discover if the performance hit in the central area of the mission is due to hardware, too much detail, internal leaks (probably not) or what. <_<
#36
Posted 04 December 2009 - 04:01 AM
aidakeeley, on 04 December 2009 - 04:18 AM, said:
But you've got to explain that quote in your sig now, okay?
#37
Posted 04 December 2009 - 04:58 AM
#39
Posted 04 December 2009 - 06:09 AM
@aidakeeley
it's a quote from the trial directed by welles, or you can read its novel by kafka.
@fidcal
infact, it's releated with the case of K. but you are close.
@melan
so, you have too much things to do in RL like me. I hope there'll be some fms, otherwise there'll be no winner.:unsure:
#40
Posted 04 December 2009 - 11:13 AM
Quote
If it's not too off topic (it is... should probably be a separate OT post I guess) and not too personal (maybe?), what is your field?
We certainly have our share of physics PhDs around here (3 I think?), a lawyer I believe, 10+yr devs, and maybe other grad level disciplines, but I'm not sure. I'm just curious. I was going for PhD in chem, but was one year complete before deciding, well, bluntly... "yeah, screw this." For me it was just a matter of (finally) listening to my own desires instead of plodding ahead with what others advised.
#41
Posted 04 December 2009 - 12:46 PM
I am not surprised there is a higher number of PhDs among modders/level builders; while obviously very different, they require similar skills and interests - long-term commitment, an analytical mindset and a good dose of creativity. That, and then there is the geek factor of course.
#43
Posted 04 December 2009 - 01:53 PM
I should probably mention that my FM is around half done (geometry-wise) but I postponed it so I can work jointly with GoldChocobo. Though it is nice to see some pretty pictures come out of the community, I can't wait to see complete little missions (think Thief's Den, Closemouthedshadows size).
#44
Posted 04 December 2009 - 02:01 PM
As for my mission - it's probably going to be delayed until I get off this bloody laptop. I'm finding it too hard to work with unfortunately. For the moment I might have a go at making some prefabs for others (if they turn out any good).
#45
Posted 04 December 2009 - 09:53 PM
Neb, on 04 December 2009 - 02:01 PM, said:
Excellent.
I plan on majoring in Biology. I was thinking marine biology, but the more I study bio, the more I want to study all of it :wacko:
happycheeze.deviantart.com
Moddb
Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.
|=-=------=-=|
#46
Posted 04 December 2009 - 10:14 PM
Quote
:laugh:
Anyway, I still don't understand why it's in your sig, Siyah. It's certainly not meant as anything but an example of extreme nihilism. Are you a nihilist?
You know, though, the safest thing of all is to be dead; then you don't have to worry about much. No 2 weeks to anticipate... no panic at all... sort of bliss... er... eh... um... ?
#47
Posted 04 December 2009 - 11:11 PM
Nice work on all the missions so far, although they are a little to dark, the light should radiate much further, so it is in real life, i hope i can adjust that in the builder.
Edit - The darkness was a shader issue i had to put a shader option on fast, since it was not showing any textures outside the light radius of candles and torches, it was pitch black even with brightness and gamma all the way up.
This post has been edited by Garreth: 05 December 2009 - 05:54 AM
#49
Posted 08 December 2009 - 11:18 PM
Other missions work without a problem so it doesn't seem to be a problem with DM. I've also went in and deleted everything from the folder (cm and the like) and that didn't do anything to help.
I've attached the Dmap console dump as it's too long to post imo. If there is a way for spoiler tags or something so that it doesn't become super long let me know and I'll post it in that.
Thanks
Attached File(s)
-
dmap.txt (31.87K)
Number of downloads: 57
#50
Posted 09 December 2009 - 03:19 AM
If you don't mind, you can upload your map for one of us to to look at. Sometimes the problem is far from obvious, and another set of eyes is always good.

Sign In
Register
Help
Add Reply

MultiQuote








