I found it a little irritating that
Fan Mission: Too Late by Nielsen74 (2009/12/24)
#26
Posted 25 December 2009 - 11:36 AM
I found it a little irritating that
#27
Posted 25 December 2009 - 01:25 PM
#28
Posted 26 December 2009 - 04:03 AM
#29
Posted 26 December 2009 - 05:17 AM
STiFU, on 25 December 2009 - 11:36 AM, said:
This FM is made from an all vanilla TDM install http://modetwo.net/darkmod/public/style_emoticons/default/smile.gif
and I must say that DarkRadiant is a trit to work with comparede to DromEd http://modetwo.net/darkmod/public/style_emoticons/default/blink.gif
#31
Posted 26 December 2009 - 09:54 AM
STiFU, on 26 December 2009 - 09:04 AM, said:
yep http://modetwo.net/darkmod/public/style_emoticons/default/wink.gif
#32
Posted 26 December 2009 - 04:38 PM
#33
Posted 27 December 2009 - 06:55 PM
Fidcal, on 24 December 2009 - 03:54 PM, said:
It was fixed a few weeks ago in SVN, but won't be available to users until our next public release...unless we decide to update the current 1.0 package with a patch.
#35
Posted 29 December 2009 - 09:47 AM
Loved putting out all the candles. The final room was very challenging for a small mission.
Overall, this is a fantastic example of what is to come. If a cool mission like this can be done in a couple weeks, what will we see in a couple months? :) :)
#39
Posted 29 December 2009 - 01:34 PM
But I choose to leve all that up to the players fantasy and only hintde at it in the readables and surroundings http://modetwo.net/darkmod/public/style_emoticons/default/huh.gif
#40
Posted 30 December 2009 - 11:09 AM
a question for those who have played this mission:
#41
Posted 03 January 2010 - 04:37 AM
#42
Posted 03 January 2010 - 10:25 AM
#44
Posted 10 January 2010 - 05:18 PM
#45
Posted 17 January 2010 - 03:52 AM
This mission was a really nice treat. The story was ok, I like how there is a bit of competition among the thieves.
It had some great gameplay, and like others I also liked the ambient sounds.
Overall: Godt arbejde http://modetwo.net/darkmod/public/style_emoticons/default/biggrin.gif
#46
Posted 23 April 2010 - 02:07 AM
So it is just me. FUCK IT!
But I solved it by saving and reloading that save instantly. Then the music was very calm, but not adjustable by the ambient slider. (Finally a bug that serves me)
Because the music changed a lot I had to do this quite often but because Iīm playing with gamepad and headphones it took a while to reach out for the keyboard (quickload-key, in my complete darkened room) while my ears got mutilated!
This pissed me off a lot and so I couldnīt enjoy this mission like the others. Maybe because of this I rated the story with 'poorly'. Did I miss a readable?
But I was able to ghost this mission. Only one time the guy on the water nearly saw me as I looked before the tavern or what that was (there was nothing, but because of this I had zero stealth score! I ghosted complete! I know, itīs over-sensitive).
I didnīt had to 'really' reload and I played on hard. But I missed 340 loot or sth like that. I for sure missed the
If I havenīt had this music-bug I wouldīve had more fun. This really pisses me off (I said it again!) because no one else seems to have this but me! Only me! :angry:
#47
Posted 17 May 2010 - 02:48 PM
only thing that has change is that the elecrite lights no longer glow in the dark like they are on http://modetwo.net/darkmod/public/style_emoticons/default/rolleyes.gif

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