The Dark Mod Forums: Fan Mission: Too Late by Nielsen74 (2009/12/24) - The Dark Mod Forums

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Fan Mission: Too Late by Nielsen74 (2009/12/24)

Poll: Check the box against your score for each category: (51 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (4 votes [7.69%] - View)

    Percentage of vote: 7.69%

  3. Good (24 votes [46.15%] - View)

    Percentage of vote: 46.15%

  4. Excellent (21 votes [40.38%] - View)

    Percentage of vote: 40.38%

  5. Near perfect. Outstanding (3 votes [5.77%] - View)

    Percentage of vote: 5.77%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing ect.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [1.92%] - View)

    Percentage of vote: 1.92%

  3. Good (31 votes [59.62%] - View)

    Percentage of vote: 59.62%

  4. Excellent (18 votes [34.62%] - View)

    Percentage of vote: 34.62%

  5. Near perfect. Outstanding (2 votes [3.85%] - View)

    Percentage of vote: 3.85%

Story & Text: Story. Text. Briefing. Graphic storytelling (eg, dead nobleman, empty safe open, items strewn.)

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (14 votes [26.92%] - View)

    Percentage of vote: 26.92%

  3. Good (33 votes [63.46%] - View)

    Percentage of vote: 63.46%

  4. Excellent (5 votes [9.62%] - View)

    Percentage of vote: 9.62%

  5. Near perfect. Outstanding (0 votes [0.00%])

    Percentage of vote: 0.00%

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#26 User is offline   STiFU 

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Posted 25 December 2009 - 11:36 AM

I wonder why there is no vote for overall atmosphere? It was really nice in this FM. Has the default TDM soundtrack been used or was it custom? I didn't hear those so far in any FM I think... Great choice either way. I ghosted it on difficult and got 1310 in loot including 5 pickpockets.

I found it a little irritating that
Spoiler
Maybe it's just personal taste, but I prefer not to have two options for opening some lock. It helps to avoid confusion. But other than that it was a great and enjoyable FM. I think though that the engine room was kind of wasted space or maybe I did just miss loot there... =)


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#27 User is offline   Melan 

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Posted 25 December 2009 - 01:25 PM

So far, this has been the most enjoyable post-release mission for me: visually nice (loved the printer's workshop!), good gameplay and, what is very important in an FM, a proper use of background music to set mood.
When the Builder walks before thee and builds for thee a fortress, wilt thou go inside and shut the door? Or wilt thou say: "Yes, and now I shalt raise one of mine own!" -- Hammerite Compendium of Precepts, Regimens and Rules of Conduct, Vol. 7, Civitas Approved
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#28 User is offline   Tels 

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Posted 26 December 2009 - 04:03 AM

I have added a copy to bloodgate.com:

http://bloodgate.com...ms/too_late.pk4

Enjoy!
"Remember: If the game lets you do it, it's not cheating." -- Xarax
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#29 User is offline   Nielsen74 

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Posted 26 December 2009 - 05:17 AM

View PostSTiFU, on 25 December 2009 - 11:36 AM, said:

I wonder why there is no vote for overall atmosphere? It was really nice in this FM. Has the default TDM soundtrack been used or was it custom? I didn't hear those so far in any FM I think... Great choice either way.



This FM is made from an all vanilla TDM install http://modetwo.net/darkmod/public/style_emoticons/default/smile.gif
and I must say that DarkRadiant is a trit to work with comparede to DromEd http://modetwo.net/darkmod/public/style_emoticons/default/blink.gif
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#30 User is offline   STiFU 

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Posted 26 December 2009 - 09:04 AM

Hehe the choice of the ambient soundtracks was really wise, since it fortifies the gameplay-climax. Possibly by intention? Also kudos to the artists of these tracks.
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#31 User is offline   Nielsen74 

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Posted 26 December 2009 - 09:54 AM

View PostSTiFU, on 26 December 2009 - 09:04 AM, said:

since it fortifies the gameplay-climax. Possibly by intention?



yep http://modetwo.net/darkmod/public/style_emoticons/default/wink.gif
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#32 User is online   aidakeeley 

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Posted 26 December 2009 - 04:38 PM

Well, I've played it (the first of the Xmasians) and I must say I'm impressed beyond what I expected. Lots of opportunities to approach things in so many different ways; lots of extras/enhancements; lots of good things, for sure.
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696
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#33 User is offline   New Horizon 

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Posted 27 December 2009 - 06:55 PM

View PostFidcal, on 24 December 2009 - 03:54 PM, said:

I checked and this map's ambient is 0.6 so definitely not too bright, in fact about right in the middle window. If fast ambient affects the light gem and gets you spotted differently to standard then it wants fixing.


It was fixed a few weeks ago in SVN, but won't be available to users until our next public release...unless we decide to update the current 1.0 package with a patch.
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#34 User is offline   thieving-cat 

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Posted 28 December 2009 - 12:22 PM

 Hello there Nielsen, just want to say that I really enjoyed the map. It was quick, for sure, but neat and fun-giving. Cheers. 

This post has been edited by thieving-cat: 28 December 2009 - 12:24 PM

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#35 User is offline   Springheel 

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Posted 29 December 2009 - 09:47 AM

Really, really enjoyed this. My first TDM mission that I knew nothing about in advance, and it was a blast.

Spoiler


Loved putting out all the candles. The final room was very challenging for a small mission.

Overall, this is a fantastic example of what is to come. If a cool mission like this can be done in a couple weeks, what will we see in a couple months? :) :)
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#36 User is offline   Fidcal 

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Posted 29 December 2009 - 10:36 AM

I think that room was just to explain why
Spoiler

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#37 User is offline   STiFU 

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Posted 29 December 2009 - 11:08 AM

Ahh, that makes sense. I would have to correct my vote for "Story & Text" then... :) Can I revote, when I delete my vote?

But still, some nice gimmick in there would have been better.


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#38 User is offline   etdarkb 

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Posted 29 December 2009 - 11:21 AM

Tell us what you were thinking, I am always interested about how to express visually a story.
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#39 User is offline   Nielsen74 

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Posted 29 December 2009 - 01:34 PM

Maby I should hav told a longer storie in the book about how the Thiefs Guild bought/overtake the warehouse to run it as a fornt for a small part of there ops! and maby I should hav told a longer storie in the Accident report about the rivaling among the Inventorīs (and about how the genertor in the narboring buildings, that he build, are running fine even after a long time!) http://modetwo.net/darkmod/public/style_emoticons/default/mellow.gif

But I choose to leve all that up to the players fantasy and only hintde at it in the readables and surroundings http://modetwo.net/darkmod/public/style_emoticons/default/huh.gif
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#40 User is offline   nobody 

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Posted 30 December 2009 - 11:09 AM

Nielsen74, I just wanted to say that I really enjoyed your mission. the story may have been a tad thin but it didn't bother me and there were some touches that were very well done. I had something funny happen.
Spoiler
I know that it was possible to get the guards to fight each other in all the different versions of Thief but I wasn't sure it would happen here.



a question for those who have played this mission:
Spoiler

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#41 User is offline   Ishtvan 

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Posted 03 January 2010 - 04:37 AM

There's some excellent gameplay in this mission! I tried to ghost it (saving/restoring when failing). I was stuck at 920 loot needing 1110. Somehow missed a lot of stuff in the loot list even though I was searching in those areas.
Spoiler
Eventually my only save file got corrupted, so I'm done for now.
Spoiler
.
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#42 User is offline   Nielsen74 

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Posted 03 January 2010 - 10:25 AM

The footlocker your missing

Spoiler

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#43 User is offline   etdarkb 

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Posted 03 January 2010 - 11:08 AM

As last resort you guys can use tdm_show_loot command.
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#44 User is offline   Melan 

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Posted 10 January 2010 - 05:18 PM

Now that I was freeof my own FM, I replayed this one, and I must say, it is even better than the first time. I finally found some of the clever loot caches I missed the first time. Impressive,
Spoiler

When the Builder walks before thee and builds for thee a fortress, wilt thou go inside and shut the door? Or wilt thou say: "Yes, and now I shalt raise one of mine own!" -- Hammerite Compendium of Precepts, Regimens and Rules of Conduct, Vol. 7, Civitas Approved
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#45 User is offline   Jesps 

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Posted 17 January 2010 - 03:52 AM

Finally got around to play some missions. My monitor has been broke, so I been stuck with a small 13-or-so inch monitor for a while http://modetwo.net/darkmod/public/style_emoticons/default/mad.gif

This mission was a really nice treat. The story was ok, I like how there is a bit of competition among the thieves.
It had some great gameplay, and like others I also liked the ambient sounds.

Overall: Godt arbejde http://modetwo.net/darkmod/public/style_emoticons/default/biggrin.gif
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#46 User is offline   LEGION 

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Posted 23 April 2010 - 02:07 AM

Hey, dammit. No complains about the music? The music itself is great, really. But it was far too loud, again!!
So it is just me. FUCK IT!

But I solved it by saving and reloading that save instantly. Then the music was very calm, but not adjustable by the ambient slider. (Finally a bug that serves me)

Because the music changed a lot I had to do this quite often but because Iīm playing with gamepad and headphones it took a while to reach out for the keyboard (quickload-key, in my complete darkened room) while my ears got mutilated!
This pissed me off a lot and so I couldnīt enjoy this mission like the others. Maybe because of this I rated the story with 'poorly'. Did I miss a readable?
Spoiler


But I was able to ghost this mission. Only one time the guy on the water nearly saw me as I looked before the tavern or what that was (there was nothing, but because of this I had zero stealth score! I ghosted complete! I know, itīs over-sensitive).
I didnīt had to 'really' reload and I played on hard. But I missed 340 loot or sth like that. I for sure missed the
Spoiler
. But it was fun to get the
Spoiler


If I havenīt had this music-bug I wouldīve had more fun. This really pisses me off (I said it again!) because no one else seems to have this but me! Only me! :angry:
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#47 User is offline   Nielsen74 

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Posted 17 May 2010 - 02:48 PM

Her is a link to a update of the mission https://www.yousendi...ldzhrUmxFQlE9PQ

only thing that has change is that the elecrite lights no longer glow in the dark like they are on http://modetwo.net/darkmod/public/style_emoticons/default/rolleyes.gif
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#48 User is offline   swordbreaker 

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Posted 18 May 2010 - 05:27 AM

thanks for it.

Is there any chance of next mission? :D
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#49 User is offline   _Atti_ 

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Posted 18 May 2010 - 07:07 AM

played again with the update:) I think this is still one the best fms in terms of fun and demonstration of darkmod's gameplay elements.
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#50 User is online   aidakeeley 

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Posted 18 May 2010 - 12:47 PM

Quote

Is there any chance of next mission? :D


I vote "yes"!

:unsure:
"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696
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