Dark Mod Theme limits Fan Mission stylistic constraints???
#1
Posted 25 April 2010 - 05:22 PM
I am interested in creating a Halloween theme-ed FM... I used make Jack-O-Lantern chalk
sketches in High-School and the lighting system in Doom 3 has re-ignited my interest in the shadows (especially since the release of TDM).
Would it be appropriate to include elements like Ghosts and Witches in a TDM FM?
...or would that be considered to be a different mod type?
I was also thinking about a hallucinogenic FM where the player had eaten moldy bread and Ergot poisoning induced visions of Goblins and Fairies cause all sorts of mischief (so lots of small humanoid characters...). The character would have to try to figure out whether they were really interacting with the real world or if they were drawn into an illusion. If they failed to distinguish these episodes they would end up in a nasty jail/asylum (whatever they called 'em in this era).
I know that rats are present in DR are any other small animal types present that could be replaced with those types of models?
Would either or both of these themes be objectionable to the TDM community?
Does anyone have a recommendation for "easy" 3D sculpting software to make the Jack-O-Lanterns, etc (Blender?)?
I know this is a bit of a pipe-dream for me as my free-time is limited. If someone finds the above concepts compelling I can supply hand-drawn artwork for motivation or illustration. (But I will look into doing it for myself...).
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#2
Posted 25 April 2010 - 06:25 PM
May I make a recommendation (from personal experience)? This idea sounds fantastic, but I know that even I wouldn't have the motivation to finish it up by myself. Instead, start small. Make a short, 100% working TDM fan mission. You'll become comfortable with Dark Radiant, you'll familiarize yourself with the TDM assets; And that is probably the best start you can make.;)
#3
Posted 25 April 2010 - 08:11 PM
The TDM universe is essentially a recommended outline. There's no need to follow it but it's sometimes really good as a mapper to have a theme you can follow rather than spending hours establishing your own. So it's there for people who aren't that interested in creating their own intricate environments and themes to allow for quicker mapping.
I think your outline sounds great, I'd love to see that mission :D
#4
Posted 25 April 2010 - 09:23 PM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#5
Posted 26 April 2010 - 12:48 AM
Mortem Desino, on 26 April 2010 - 01:25 AM, said:
Sound advice (although I broke it with my first Dromed release, which was big). If you know your limits, you will also have an idea how much it will take to transcend them.
Thematically, I wouldn't mind seeing levels with a slightly different style than the usual, even if my ideal will always be the dark mediaeval-meets-industrial age mixture pioneered by Looking Glass.
#6
Posted 26 April 2010 - 12:03 PM
I was very happy to release my own FM on Halloween.
You may be able to use some existing models in creative ways to get what you want ... with attachments, translucency, different skins, etc.
But I also agree you'd get a lot of experience making a manageable FM for a first time.
Anyway, the great thing about a toolkit like this is, you're the author, so you're the boss. You can build whatever makes you happy and don't need anybody's permission. I really like that part of it. (Just realize people will be honest about their feelings if they like it or not, and that's okay too...)
I can't tell you, but I know that it's mine.
- J. Lennon
#7
Posted 27 April 2010 - 02:23 AM
demagogue, on 26 April 2010 - 01:03 PM, said:
I was very happy to release my own FM on Halloween.
You may be able to use some existing models in creative ways to get what you want ... with attachments, translucency, different skins, etc.
But I also agree you'd get a lot of experience making a manageable FM for a first time.
Anyway, the great thing about a toolkit like this is, you're the author, so you're the boss. You can build whatever makes you happy and don't need anybody's permission. I really like that part of it. (Just realize people will be honest about their feelings if they like it or not, and that's okay too...)
Hey Dem, you should really consider fancying up and "officially" releasing that halloween FM! It was fun!
edit: my bad, didn't mean to thread hijack
#8
Posted 27 April 2010 - 09:15 AM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#9
Posted 27 April 2010 - 09:55 AM
It was released on Halloween.
The FM you're thinking about, GC, wasn't mine but another one, so I can't speak for it.
I can't tell you, but I know that it's mine.
- J. Lennon
#10
Posted 27 April 2010 - 11:47 AM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#11
Posted 27 April 2010 - 06:09 PM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#12
Posted 08 July 2010 - 10:08 PM
A lot of good ideas for personal projects never get finished because we don't impose the same deadlines on ourselves as we would have if we were actually doing it for a job - and then subsequently we don't cull out what's unessecary and get lost in the details instead of getting it finished.
Be prepared! :) Try and make it manageable.
#13
Posted 08 July 2010 - 11:42 PM
nbohr1more, on 25 April 2010 - 03:22 PM, said:
Holy crap, this sounds amazing http://modetwo.net/darkmod/public/style_emoticons/default/laugh.gif . I'm sure that if you post a project proposal topic in one of the threads with an outline, ideas, and concepts that you could collaborate with a group of people in making such a mission.
Good luck, man! I look forward to playin either FM's http://modetwo.net/darkmod/public/style_emoticons/default/wink.gif
mike
#14
Posted 09 July 2010 - 06:29 PM
Yeah, I'm going to try and make the Halloween FM in August when my wife is away on vacation but it'll be simple as I'm a newb. Cant speak to how long it will take... :huh:
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#15
Posted 09 July 2010 - 10:26 PM
nbohr1more, on 09 July 2010 - 04:29 PM, said:
Yeah, I'm going to try and make the Halloween FM in August when my wife is away on vacation but it'll be simple as I'm a newb. Cant speak to how long it will take... :huh:
Well, like I said, man, it's always a great idea to collaborate with people! I think that through collaboration you could make something really unique, balanced, and heavily worked upon. But, that opinion is only coming from my current project with a large group of friends (i'm making a 2d animated series). I think that your idea about the visions is a great one! It's a very unique idea I've never really heard of in the thief/TDM community and could probably be very successful if done right.
I wish you luck, man :)
mike
#16
Posted 10 July 2010 - 10:28 AM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#17
Posted 14 July 2010 - 07:16 PM
On haunted houses/scary environments: the key IMO is great ambiance. The background sounds really draw me into the world.
#18
Posted 19 July 2010 - 10:39 AM
There's at least a few FM's with creepy sections already...
And "The Dead Gathers" (which has been under development for "awhile") is a scary one I suspect...
I was thinking of a FM where paintings throughout the manor have a fraction of the devil's real face on them. Each time you catch a direct glimpse it completes a mental picture in your inventory. If you see the whole face the devil appears and kills you... :ph34r:
(BTW I don't have a copyright on any of these ideas :laugh: go ahead and use 'em if you want...)
This post has been edited by nbohr1more: 19 July 2010 - 11:33 AM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#20
Posted 20 July 2010 - 11:27 AM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#21
Posted 20 July 2010 - 12:57 PM
But deffinately best to start small and get a feel for it.
The great think about TDM is that there are really no limits (of course officially there is a setting). You can make ANY creature you want, the real limits are that YOU have to model it, rig it, animate it (and possibly script it, the rat has special scripting so it behaves randomly and doesn't tax performance, that could be used for alot of small creatures that don't attack)...
But in T2 we were really limited there, sure people made new creatures but they HAD to fit existing skeleton structures and anims. I made an ant and beetle, but I had to work around the spider base (it was 4 years between the start of the beetle and when I actually got it to work - the ant is buggy, but works). And I made a lizard man, but had to rip constantines limited motions from T1 to make it work.
#22
Posted 20 July 2010 - 01:02 PM
I hope making animated Md5's is easier than that (you never know with my brain power :laugh: )...
Tip o' the hat to you for your persistence
This post has been edited by nbohr1more: 20 July 2010 - 01:03 PM
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#23
Posted 20 July 2010 - 02:16 PM
I can't tell you, but I know that it's mine.
- J. Lennon

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