We have a Frequently Asked Questions article on our wiki, addressing a lot of common problems:
http://modetwo.net/d...x.php?title=FAQ
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Problems running Fan Missions? Be sure to check the FAQ
#3
Posted 19 October 2009 - 03:11 PM
New Horizon, on 19 October 2009 - 07:38 PM, said:
I fixed an error in the black textures section.
seta image_useCompression should be "0"
All this would do is recompress all the textures, increase load times, and make everything look worse.
seta image_useCompression should be "0"
All this would do is recompress all the textures, increase load times, and make everything look worse.
Ah thanx for catching this. Maybe we should also mention somewhere prominent that you need a graphic card capable of using compressed textures?
"Remember: If the game lets you do it, it's not cheating." -- Xarax
#5
Posted 05 May 2010 - 10:46 AM
Are nVidia users affected by severe slow-downs from the Light-Shafts (God Rays?) as ATI seems to be? Might there be a way to avoid this pitfall via updated shader code? (Have the performance implications of this effect been broached before???) I saw this in the Training Mission (lock picking area) but the Forrest in NHAT seems to use a similar effect(?)... (Disabling Catalyst AI helps a little for the Training Mission)... (for reference) P4 3.0ghz ATI 4650 1GB AGP Catalyst 9.10
I post the weird stuff, so you don't have to...
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#6
Posted 30 May 2010 - 09:04 AM
For the curious:
The almost all types of light rays can be disabled by renaming the "light_rays" items in tdm_textures_sfx01.pk4 ... But after playing with this, I have come to the conclusion that the dynamic particle effects in the light rays (of the training demo) are the real culprit (along with ATI's handling of them).
(No Honor Among Thieves is just CPU intensive in general.)
The almost all types of light rays can be disabled by renaming the "light_rays" items in tdm_textures_sfx01.pk4 ... But after playing with this, I have come to the conclusion that the dynamic particle effects in the light rays (of the training demo) are the real culprit (along with ATI's handling of them).
(No Honor Among Thieves is just CPU intensive in general.)
I post the weird stuff, so you don't have to...
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
and
TDM The Best MOD. Period.
...
I believe that speculation and thought experiments occasionally yield valuable results and would recommend that more people speculate publicly. If this were done more often misconceptions would be cleared-up shortly and (more importantly) new ideas would be born. Please do not discourage speculation.
#7
Posted 08 July 2010 - 01:47 PM
I experienced a slowdown by the lockpicking room in the Training Mission as I run it at full (16Q)-AA on my Nvidia GeForce 9800 GT. (I like the name of my card :) ) But now I reduced the AA to 4 and I have 60fps, so no slowdown anymore. As I remember I didnīt had slowdowns in the forest. (I did not play it since betatesting it though) And I have to say that the AA isnīt worse on 4 than on 16.
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