Dawn of War Level Design
- Introduction
- Alpha Channels and Layers
- First Steps
Level Design for Dawn of War
Welcome, here is a set of tutorials dealing with the Mission Editor for Dawn of War. These tutorials will enable you to understand each stage in the creation of a fully functioning skirmish map.
The contents list and summary below is also grouped in the nav to the left.
Contents and Overview:
Newbies Guide to Alpha Channels and Layers
First steps in the Mission Editor
Concepts you will need to know, and the absolute basics of the Mission Editor.
HeightMaps in the Mission Editor
HeightMaps in Photoshop
How terrain geometry is made, inside and outside of the Mission Editor.
Colouring and detailing terrain
Texture Stamping
Detail Textures
Decals
The layers terrain is made from; how each works and how they interact.
Texture file format comparison
Finishing touches and useful links
Information you will need to know in order to confidently make custom textures, and how to finish your map.
Comments, questions and corrections should be sent to nachimir [at] FAKEbeyondunreal [dot] com, removing FAKE.